Are you looking for a scheduling app right now? Have you ever had any difficulties using the app right after you downloaded it because of so many features provided and don’t know what to use? EverydayTodo provides you the simplest way to manage your tasks just in one.
There are only necessary features and removed all the unnecessary pages to save your time!
If you are looking for an easy and clean scheduling app, then EverydayTodo is the perfect app for you.
I’ve been studying Swift for 4 months already and i feel like this is the right time for me to make an app and see people’s reaction to get some motivation. …
Use context menus to give people access to additional functionality related to onscreen items without cluttering the interface which is similar to Peek and Pop.
📌 Peek and Pop: Accelerate actions in your app by providing shortcuts to preview content in detail view controllers.
Apple introduced Peek and Pop in iOS 9 and Apple never managed to add 3D touch to the iPad and they have removed it from iPhone models.
Two key differences are:
Use notifications to communicate important information to users of your app, regardless of whether your app is running on the user’s device.
There are two types of notifications
This post will be about Local Notification ONLY because i haven’t studied Push Notification yet! but i will be posting that too soon 🤦🏻♀️
Make your app with wonderful animated effects to make your app live!
Hola! There are a bunch of animation libraries that are already provided. What we only have to do is to find the best animation that suits our app and to use it!
One of the animation libraries that i used is Lottie. Lottie is a mobile library for Android and iOS that natively renders vector based animations and art in real time with minimal code.
Sometimes you want to make multiple objects in one group and make it clickable. I brought the simplest way to do it!
You can either use TapGestureRecognizer to your label, views, and many other objects or to use stackView 😈
btw, anyone Interested to read my post about TapGestureRecognizer, please click the link below.
For example, when changing the profile, i just want the user to click within the area between the image and the label to do some tasks but how to make them in one group and how will know if the object is clicked or not?
Detect extended duration taps on the screen, and use them to reveal contextually relevant content.
Long press (aka press-and-hold) gestures detect one or more fingers touching the screen for an extended period of time. You can set for the minimum duration of touching the screen.
How to implement the gesture recognizer?
Long-press gestures are continuous gestures, which means whenever the state changes, the action method will be called.
when you touch the screen at least minimum press duration (default : 5 sec) with numberOfTouchesRequired within the area(allowableMovement) that is allowed, then the state will be set to began. …
The base class for controls such as buttons, sliders, switch, page Control, Date Picker, Segmented Control and Stepper which your app can use to facilitate navigation, gather user input, or manipulate content. Controls use the target-action mechanism to report user interactions to your app.
class UIControl : UIView
You do not create instances of this class directly, you can also subclass existing control classes to extend or modify their behaviors.
Controls can be in one of several states, which the UIControl.State type defines. you can change the state of a control programmatically or using Storyboard.
While making a TODO app on my own, I think it’s good to post a summary of handling keyboards for my study logs. Whether you are a beginner or experts, you will be always dealing with the handling of keyboards. below are the topics that i’m gonna share today!
When you are working on the textfield, you will notice that the content of the view will be covered by keyboard when it’s shown
In this case, we also have to manage the keyboard when the editing session begins and ends. …
I’m trying to make another simple Swift project like TodoApp (I’ll make a post once I’m done). While designing the app at first, i came up with an idea to have UISlider at the top of the todo lists would look great! So I was a bit struggling with customizing UISlider and also right after I did everything that i wanted because i realized that the UISlider won’t show me the bar status of when it’s fully charged(fully loaded) like showing some ugly empty space at the end of the bar without the Thumb (The circular thingy below).
For me, at first the word generic sounds so weird and it didn’t make any sense to me and that was the main reason why i kept delaying my post on generics because i wasn't really able to understand the full concept of using Generics. If you’ve never met them before, this post might help you to understand what generic is. 👍🏻 (I will keep update the post once i got it better)
How would I describe the Generic in one sentence?
well, generic is like a paint 🎨. it can be mixed with all the colors.
Generic code enables you to write flexible, reusable functions and types that can work with any type, subject to requirements that you define. Much of the swift standard library is built with generic code. Even though it sounds so hard to understand, (or is it just me here? 😅) you’ve been using it through working on iOS development because Swift’s Array and Dictionary types are both generic collections. …